DevLog

So many advances to show and tell

Hi everyone, I know it's been a long time since I post anything, I've been having trouble balancing Design, Art Directing, Coding and life in general. So It's been almost three months since my last post. I have a lot of new things to show you so let's get to it. Art Evolving As I… Continue reading So many advances to show and tell

DevLog

Tutorial boss reloaded…

WHY?!?! Not long ago, after play testing the first boss and the tutorial itself I realized it was just not interesting enough. I know... I know... spending SO much time on the tutorial seems so boring and pointless... But that's the thing... it doesn't have to be... I don't intend it to make it like… Continue reading Tutorial boss reloaded…

DevLog

Who doesn’t love a game with choices?

Choices, Choices, Choices, Choices, Choices, Choices... In the first post ever made on Guardian of Lore I explained how the choices you make in each level, shape the story the level was based on. You can read it here: The creative process behind G.O.L. A small summary: If in the story the level is based on, there is a character,… Continue reading Who doesn’t love a game with choices?

DevLog

You wanted items? You got items!

(Optional) First of all I'd like to apologize for the long time with no news... It's really hard to design, develop and take care of social network... but hey, let's pick up a notch and make the best game we can. The post today Do you like playing games where you can improve your weapon?… Continue reading You wanted items? You got items!

DevLog

The creative process behind G.O.L.

Is anyone else getting tired of having zombies everywhere? How about Pegasus, Vamps or everything else... even if you are not tired of this, you must recognize that they stopped being original a long while ago. Nordic mythology has starred the video game and film industry since the beginning of times. And I'm not saying… Continue reading The creative process behind G.O.L.