DevLog, News

Guardian Of Lore @ PAX Aus Festival

Hey, it’s us again! We told you we were back for good 😉 we’re making good on our promise to share everything with you on this amazing journey of developing an indie game masterpiece. Well, do forgive the lack of modesty, we’re beyond passionate about this project! Anyway, as we’ve shared on our last post,… Continue reading Guardian Of Lore @ PAX Aus Festival


So many advances to show and tell

Hi everyone, I know it's been a long time since I post anything, I've been having trouble balancing Design, Art Directing, Coding and life in general. So It's been almost three months since my last post. I have a lot of new things to show you so let's get to it. Art Evolving As I… Continue reading So many advances to show and tell


Tutorial boss reloaded…

WHY?!?! Not long ago, after play testing the first boss and the tutorial itself I realized it was just not interesting enough. I know... I know... spending SO much time on the tutorial seems so boring and pointless... But that's the thing... it doesn't have to be... I don't intend it to make it like… Continue reading Tutorial boss reloaded…


Who doesn’t love a game with choices?

Choices, Choices, Choices, Choices, Choices, Choices... In the first post ever made on Guardian of Lore I explained how the choices you make in each level, shape the story the level was based on. You can read it here: The creative process behind G.O.L. A small summary: If in the story the level is based on, there is a character,… Continue reading Who doesn’t love a game with choices?