The February update of Guardian of Lore is up! Find out which level is finished and how our first rounds of testing turned out!
December 2019 updates of Guardian of Lore, from texture improvements, to new weapons and a near-finished tutorial. ¡Find out more!
Hi everyone, I know it's been a long time since I post anything, I've been having trouble balancing Design, Art Directing, Coding and life in general. So It's been almost three months since my last post. I have a lot of new things to show you so let's get to it. Art Evolving As I… Continue reading So many advances to show and tell
Improvements first. I decided to remake the art on Guardian of Lore. The game will have a much stronger appealing starting with the Library level that not long ago I redesigned completely to make it more interesting for the player to explore it, as I told about it at some of the last posts: Not… Continue reading Making up for lost time.
WHY?!?! Not long ago, after play testing the first boss and the tutorial itself I realized it was just not interesting enough. I know... I know... spending SO much time on the tutorial seems so boring and pointless... But that's the thing... it doesn't have to be... I don't intend it to make it like… Continue reading Tutorial boss reloaded…
As development moves forward as fast as we are humanly able to, the Fireball spell is taking shape... hope you love it as much as we do.
Choices, Choices, Choices, Choices, Choices, Choices... In the first post ever made on Guardian of Lore I explained how the choices you make in each level, shape the story the level was based on. You can read it here: The creative process behind G.O.L. A small summary: If in the story the level is based on, there is a character,… Continue reading Who doesn’t love a game with choices?